Wondering like adventurers you hear a noise in the wood. After your last hair raising adventure walking back to the local tavern for some drink and entertainment you hear some thing in the woods, the birds have gone silent and clouds form over head. Do you dare to look and see what is behind that bush?
Having explored the 1st dungeon level of the edifice of inestimable evil, the fountainhead of wickedness, the party delves deeper to the 2nd dungeon level of the Temple of Elemental Evil.
Having explored the 1st dungeon level of the edifice of inestimable evil, the fountainhead of wickedness, the party delves deeper to the 2nd dungeon level of the Temple of Elemental Evil.
A 7th-level wilderness/dungeon adventure in the Lost Lands setting's Yolbiac Vale.
Description:
"The Gurmenadh possesses blackest bark,
And Olcabar the deep is dryad-marked.
Nevezeld holds close its standing stones,
And Grim Canoct shall hoard its whitened bones."
This is a Lost Land tie-in with the Borderlands Provinces by Frog God Games and the Aegis of Empires campaign by Legendary Games, but knowledge of these not required to play.
In the 4th edition of the Four Horsemen Open, your characters all serve as devotees of Famine. On the cusp of total victory over the world, the Black Horseman tasks you with His most prized victory.
Description:
Welcome back to Gen Con! Your group of players guide powerful evil characters to the conclusion of the ultimate assignment.
This is a team tournament hosted by the Four Horsemen and partners. This round is open to all teams, with the final round taking place on Friday.
It's time to go on a fetch quest to find an item and bring it back to its owner.
Description:
A gnome tinkerer is asking for you to retrieve a stolen item. One of his tools was stolen, by the fearsome ogre. About a fort night ago when he got in to town he was attacked after he settled in to his tavern room. He would have chased him down but there was a horde of orcs at his call. Will you help him out?
The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?