The PCs delve into underwater ruins near Jalmeray. The people who once inhabited those ruins have been erased from history & the PCs can discovery why, solving an ancient mystery in the process.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on whose these people were and the true reason for their downfall?
Focus: Concordance faction.
Written by Kate Baker.
The PCs delve into underwater ruins near Jalmeray. The people who once inhabited those ruins have been erased from history & the PCs can discovery why, solving an ancient mystery in the process.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on whose these people were and the true reason for their downfall?
Focus: Concordance faction.
Written by Kate Baker.
The PCs delve into underwater ruins near Jalmeray. The people who once inhabited those ruins have been erased from history & the PCs can discovery why, solving an ancient mystery in the process.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on whose these people were and the true reason for their downfall?
Focus: Concordance faction.
Written by Kate Baker.
The PCs delve into underwater ruins near Jalmeray. The people who once inhabited those ruins have been erased from history & the PCs can discovery why, solving an ancient mystery in the process.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on whose these people were and the true reason for their downfall?
Focus: Concordance faction.
Written by Kate Baker.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.
The Pathfinder Society has cornered a pair of old enemies - a demoniac & an assassin - in the 5 Kings Mountains. It falls to a team of the Society's top agents to end the villains' treachery forever.
Description:
A Pathfinder Society Scenario designed for levels 12–15.
Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.
Focus: Grand Lodge faction.
Written by Tom Phillips.