Sales of the exceedingly rare sun orchid elixir fuel Thuvia's economy, yet the last 2 shipments to Pashow have gone missing. The city has refined its security & hired the PCs to test its defenses.
Description:
A Pathfinder Society Scenario designed for levels 1–5. With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge? Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction. Written by Nicholas Wasko.
Sales of the exceedingly rare sun orchid elixir fuel Thuvia's economy, yet the last 2 shipments to Pashow have gone missing. The city has refined its security & hired the PCs to test its defenses.
Description:
A Pathfinder Society Scenario designed for levels 1–5. With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge? Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction. Written by Nicholas Wasko.
Sales of the exceedingly rare sun orchid elixir fuel Thuvia's economy, yet the last 2 shipments to Pashow have gone missing. The city has refined its security & hired the PCs to test its defenses.
Description:
A Pathfinder Society Scenario designed for levels 1–5. With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge? Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction. Written by Nicholas Wasko.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.