When the kingdom of Druma decides to sell an entire city to the highest bidder, the Aspis Consortium takes interest. The PCs must use social intrigue to stop them from seizing such a strategic asset.
Long Description:
A Pathfinder Society Scenario designed for levels 1–5. Decades ago, Druma anticipated a wave of migrants and built the city Alabastrine for them, a migration that never happened. Seeking a return on investment, Druma began auctioning off control of the city for five years at a time. The next auction begins soon, and an Aspis Consortium is poised to take control of the whole city. The Society secured a few invitations for the auction. Can the PCs disrupt the event in order to stop their rival, or will the Aspis gain an stronghold? Content in “Bid for Alabastrine” contributes directly to the storyline of the Exchange Faction. It also ties into a metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by Thurston Hillman.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
48
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)