With the Mighty Guardians unreachable, can the Defenders of West City stop the Technomancer before he completes is nefarious plans? Find out in this exciting issue!
Description:
Since the Mighty Defenders have gone off planet to face a galactic threat, criminals grow more bold by the day. An A-class villain known as Technomancer is making his move and the only obstacle in his way is your team, The Defenders of West City. Can he be stopped?
Take on the persona of a superhero and work together with your team to stop the supervillain Technomancer before he can execute his master scheme.
The team must deal with threats from various agents of "The Light," while they attempt to uncover the root cause of the recent strange behavior of several members of the Justice
League.
Description:
Set during the time gap between Seasons 1 and 2 of the Young Justice cartoon. The team must deal with threats from various agents of "The Light," while they attempt to uncover the root cause of the recent strange behavior of several members of the Justice League.
Young Paragons: The Revolution Will Not Be Live-Streamed
Summary:
When Paragons' ally, & "Goddess of the Internet," Network goes missing, it's up to the Young Paragons to find out who kidnapped her & mount a rescue.
Description:
The Young Paragons aren’t sidekicks thrown together by older heroes to keep them out of trouble, they’re young heroes who networked and banded together for mutual support. Network, the ‘Goddess of the Internet’, is an ally to the Young Paragons, and many other superhero teams. She doesn’t just go missing. But who could be skilled, or powerful enough to kidnap her? That’s what the Paragons need to find out.