Marooned on a mysterious island, can the PCs survive?
Description:
Through the deadly Ragma Rift and on the slopes of dreaded Mount Kra, the PCs finally confront the shadowy forces that vie for control over the island, and they will have to make the hardest of decisions, as their choices will determine the fate of BloodStone Isle and its destiny in the multiverse. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
The PCs are sent through the deadly BoneDust Dunes to seek the wisdom of the ancient LoreMaster of Dyar. But what threat do the ShadowVain pose, and can the PCs avoid the attention of the forces arrayed against them? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the dangerous BlightFens the PCs may learn more of the forces that fight over BloodStone Isle, and what forces were unleashed upon it in ages past. But will this prepare them to survive the threat of the Tempest that threatens the survival of the very island itself? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In Smugglers Cove the PCs learn of the Great Pirate Armada that once decimated BloodStone Isle and awoke a slumbering evil. But can this knowledge help them overcome the dark threat that looms from the center of the island? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the ruined BleakStone City the players finally confront the mysterious BloodRose Baroness and hear of the true conflict that threatens the islands. In the shadows of the fallen city alliances are made and broken that will determine the fate of the BloodStone Isle. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Players traverse a horror setting to solve murders and kidnappings.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.
Players pickup where the first module stops trying to desperately solve the mystery of the missing.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attactted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the agression of the dark taking over the light? Bring your own ready-made characters level 5-8 or select one of our premade. Note: This is from 4th edition rules- so characters must be too.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attactted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the agression of the dark taking over the light? Bring your own ready-made characters level 5-8 or select one of our premade. Note: This is from 4th edition rules- so characters must be too.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attactted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the agression of the dark taking over the light? Bring your own ready-made characters level 5-8 or select one of our premade. Note: This is from 4th edition rules- so characters must be too.