In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - & if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.