A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Long Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
Event Type:
RPG - Role Playing Game
Game System:
Clockwork: Dominion
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)