Bring Me the Head of Neal 3: 3rd Ring of Hell REDUX
Summary:
A 5-way brawl for control of Neal's head in a volcanic hellscape. Kill a mech, KEEP the mini. Survive & KEEP your mini. Prizes for the top team and MVP.
Description:
The titanic struggle from GenCon 2011 redone with even more lava-y goodness. The pirate chief Neal is still trapped in the dismembered head of his mech, being taken by one group, while others, just as eager to get a hold of Neal for their own purposes, many and varied, pursue. A five way brawl on a volcanic hellscape ensues. Each team has its own customized victory conditions to make things even more interesting. Now here's the kicker; we're not taking these mechs home if we can help it, so you start the game with a mini, and if your mech survives you keep the mini. For any mech that you destroyed in the game, you keep THAT mini too.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. This is a company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" This is a company on company brawl among the crags of Eggert’s Canyon.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. Company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" Company on company brawl among the crags of Eggert’s Canyon.
Thriving city, industrial powerhouse…twisted wasteland of destruction. All could be Andian but only the last after the battle. CO vs CO in an urban hellscape.
Description:
Andian wasn't built in a day, but the same could not be said for its destruction. The once thriving city, the shining diamond of its planet, falls victim to the predations and callous destruction of war. Perhaps if some lofty ideal were at stake the suffering and destruction could be viewed with some semblance of understanding. But no such idealism is at work, rather the battle for Andian is about nothing more or less than crass mercenary desire as two companies of mercenaries battle each other amongst the once beautiful boulevards of Andian to settle, rumor indicates, a personal grudge.
Thriving city, industrial powerhouse…twisted wasteland of destruction. All could be Andian but only the last after the battle. CO vs CO in an urban hellscape.
Description:
Andian wasn't built in a day, but the same could not be said for its destruction. The once thriving city, the shining diamond of its planet, falls victim to the predations and callous destruction of war. Perhaps if some lofty ideal were at stake the suffering and destruction could be viewed with some semblance of understanding. But no such idealism is at work, rather the battle for Andian is about nothing more or less than crass mercenary desire as two companies of mercenaries battle each other amongst the once beautiful boulevards of Andian to settle, rumor indicates, a personal grudge.
The Atlas comes. If it arrives, the tide will turn. It must be stopped at all costs. But all is committed, what's left is a company of....you must be joking!
Description:
The battle of Falders Farm hangs in the balance, the desperate defenders of Sendar have managed to hold the attacking mercenary unit, Torak’s Corsairs, at bay so far. But news reaches them that the mercenaries have one more mech, damaged in the initial landing but now repaired, and hurrying towards the battle. An Atlas. The only thing between the Atlas and the battlefield is a narrow canyon and company of light mechs, all hangs in the balance.
In 2777 the SLDF began the liberation of Terra. The 2e REP French Foreign Legion was tasked with securing Paris. Regrouping after a bad drop they engaged the Aramis troops at the foot of a landmark.
Description:
On 23 Jan 2777 the SLDF began the liberation of Terra with hopes of ending the Usurper’s reign. The elite 2nd Foreign Parachute Regiment (2e REP) French Foreign Legion of the 1st French Division was tasked with securing the city of Paris and link up with partisan fighters. Spirited air defenses scattered the drop across most of the city. The defending Aramis troops were in for a bloody fight at the foot of one of Paris’s most famous landmarks.