Bring Me the Head of Neal 3: 3rd Ring of Hell REDUX
Summary:
A 5-way brawl for control of Neal's head in a volcanic hellscape. Kill a mech, KEEP the mini. Survive & KEEP your mini. Prizes for the top team and MVP.
Description:
The titanic struggle from GenCon 2011 redone with even more lava-y goodness. The pirate chief Neal is still trapped in the dismembered head of his mech, being taken by one group, while others, just as eager to get a hold of Neal for their own purposes, many and varied, pursue. A five way brawl on a volcanic hellscape ensues. Each team has its own customized victory conditions to make things even more interesting. Now here's the kicker; we're not taking these mechs home if we can help it, so you start the game with a mini, and if your mech survives you keep the mini. For any mech that you destroyed in the game, you keep THAT mini too.
The first blow is struck! Once again the Centauri Republic will seize its destiny to rule the stars! This is a battle sized scenario, Centauri v. Narn.
Description:
Too long have we suffered the indignities of this situation. Too long have we turned away from our destinies. Too long have the stars cried out for our return. We shall wait no longer. We shall suffer the calls of the weak willed no more. We shall seize our destiny and take our place among the stars. Once again shall the Centauri Republic have its glory and due. The first step shall be to undo a grievous and embarrassing error. The first step is to put the Narn in their place. This is a battle sized scenario, Centauri v. Narn.
The first blow is struck. Once again the Centauri Republic will seize its destiny to rule the stars. This is a battle sized scenario, Centauri v. Narn.
Description:
Too long have we suffered the indignities of this situation. Too long have we turned away from our destinies. Too long have the stars cried out for our return. We shall wait no longer. We shall suffer the calls of the weak willed no more. We shall seize our destiny and take our place among the stars. Once again shall the Centauri Republic have its glory and due. The first step shall be to undo a grievous and embarrassing error. The first step is to put the Narn in their place. This is a battle sized scenario, Centauri v. Narn.
As the armada comes closer to the Narn homeworld, defeats mount. One victory will buoy the resolve to resist. This is battle sized scenario, Centauri v. Narn.
Description:
The Centauri forces continue their assaults into Narn territory (see "Empire Reborn" event). Their armada continues to overmatch the Narn forces, though it must be through luck, for the skill of the Narns and the quantity and quality of the fleets are very close. If the Narns could achieve a single, sizable victory it could turn the tide. Other governments might intervene to aid the Narn. The Centauri people might come to regret their bloodlust and call for an end to the war. Just one victory is all that is needed. Perhaps that is the place. Perhaps now is the time to gamble all. Battle sized scenario, Centauri v. Narn.
As the armada comes closer to the Narn homeworld, defeats mount. One victory will buoy their resolve to resist. This is a battle sized scenario, Centauri v. Narn.
Description:
The Centauri forces continue their assaults into Narn territory (see "Empire Reborn" event). Their armada continues to overmatch the Narn forces, though it must be through luck, for the skill of the Narns and the quantity and quality of the fleets are very close. If the Narns could achieve a single, sizable victory it could turn the tide. Other governments might intervene to aid the Narn. The Centauri people might come to regret their bloodlust and call for an end to the war. Just one victory is all that is needed. Perhaps that is the place. Perhaps now is the time to gamble all. This is a battle sized scenario, Centauri v. Narn.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. This is a company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" This is a company on company brawl among the crags of Eggert’s Canyon.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. Company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" Company on company brawl among the crags of Eggert’s Canyon.
The players have blackmailed themselves aboard the Sea Mist, Sloane Ministries' cruise ship, to investigate as part of the on-going investigation. Will they find the Sea Mist’s secrets in time?
The optempo has never been this high. The team gets a chance to unwind. It’s all fun and games until somebody finds a dead body in the room. Who is she? Who killed her? Will the law catch up?
The optempo has never been this high. The team gets a chance to unwind. It’s all fun and games until somebody finds a dead body in the room. Who is she? Who killed her? Will the law catch up?