Who knew that raising a farm in 17th century Europe would be so challenging? With actions such as gathering, plowing, raising animals and building -the player with the most complete farm wins.
Who knew that raising a farm in 17th cent.Europe would be so challenging? With actions such as gathering, plowing, raising animals, building, the player with the most complete farm wins.
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Once upon a time ... 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.