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31. Designing Serious Games

32. Designing Together: Collaborating with Others

33. Designing for All Ages — Prototypes, Playtests, & Practical Rules

34. Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities

35. Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities

36. Designing “Aha!” Moments

37. Destructing Instruction: Search&Destroy Blasts a Path to its Future Selves

38. Development: What It Is, How to Do It, & Why It's Important

39. Dexterity Games - Striking the Balance

40. Dungeons, Dragons and Science!: Creating educational TTRPG materials for classrooms and clubs.