Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
Title:
Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
Year:
2026
Original Order:
26219
Game:
TRD26ND330576
Group:
Beats, Boards & Brushes
Short Description:
How tabletop games can create access, belonging, and leadership in under-resourced communities, using real-world experience and community-centered design practices.
Long Description:
Tabletop games are powerful tools for imagination, collaboration, & storytelling, yet many communities never experience them due to cost, access, or lack of representation. This session draws from community-based practice to explore how games can be introduced in under-resourced spaces in intentional & sustainable ways. Using the development of Battle of Concha Corner as a case study, this talk examines designing & facilitating games with real people, real neighborhoods, & real stakes in mind. Attendees will hear what works, what fails, & what often gets overlooked. The session emphasizes leading with passion while staying grounded in responsibility, listening, & collaboration, offering practical insights for expanding tabletop gaming beyond traditional hobby spaces. ** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)