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71. Human Habits & Emerging Technology: The CARE Framework Game

72. Immersion is the Best Medicine: Designing Games from Lived Experiences

73. Improving Communication & Social Skills Through Gaming

74. Integrating TTRPG Systems, Design Goals, and Player Narratives

75. Intellectual Property 101 for Game Designers

76. Intro to Shipping and Distribution in Asia

77. It's been seven days since the last werewolf attack in this classroom.

78. Iterative Design for Board Games

79. Iterative Design for Board Games

80. Keynote Address