Join Tim Blank to practice iterative design. Rapidly prototype games, run playtests, set design goals, and track changes through a structured, hands-on workshop.
Long Description:
Join Tim Blank for a workshop on the principles of iterative design. In this workshop, you'll learn how to rapidly prototype games, including best practices for playtesting, setting design goals, and creating a changelog. While the principles will be relevant to all games, you will not be working on your own game in this workshop.
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)