Integrating STEM and Culture into Educational Roleplaying
Summary:
Integrating STEM, SEL, and Culture into educational roleplaying games for all ages.
Description:
How-to instructions and simple steps provided as well as a free sample adventure to run at your school, camp, library, museum, etc. Culturally relevant stories in games and education can deliver an experience or lesson that captures the player or student’s imagination and inspires emotional engagement while also providing context for learning. We will cover how to use cultural stories in a sensitive and appropriate manner in your games or classroom to improve engagement, comprehension, and retention. We also explore different ways to integrate STEM and SEL into the game or lesson.
101 for shipping and fulfilment into Asia, open Q&A with attendees.
Description:
Come discuss the important topics with fulfilling orders in Asia with VFI CEO, Jeremy Foust. Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for your current or future campaigns. VFI has over 6 years of experience doing fulfilment specifically for board games in Asia, and we are happy to help you learn what lessons we can share.
Learning to Lose: Using Board Games to Promote Sensory and Social Skills
Summary:
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.
Let’s Play: Exploring The Use Of Gaming In Management Education
Summary:
We’ll explore gaming to increase student engagement through interactive discussion. Hands on, active play using different games to highlight how such use can creatively enforce terms & concepts.
Description:
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to illustrate management course material, including diversity and individual differences. This symposium session will involve hands on experience for attendees to use different games highlighting how such use can creatively enforce terms and concepts in management education.
Research shows the value of RPGs & other gaming formats for the educational process. After ten years in the classroom, I finally brought RPGs to the classroom lets talk about the why & the results.
Description:
The use of RPGs can carry with it many benefits for education and for youth in general, but we still find, especially in rural areas, it brings with it a stigma that keeps it from being used to its full potential. How can we change that? Current research and work is being done on the development of material specifically tailored for the classroom; come and maybe be a part of that process.
Learn how to create a diverse library TRPG collection and start your own TRPG club.
Description:
Have you been interested in learning about role playing games? Not sure where to start for your library? Come learn all about the world of tabletop role playing games. We will cover everything from RPG basics to collection development to how to start your own TRPG events.
Making Your Gaming Group Accessible For Neurodivergent Players
Summary:
RPGs can have many benefits for students: academically, emotionally and socially. Students with autism, ADHD or dyslexia can benefit too, with additional awareness and preparation from the GM.
Learn and share ideas on how to create a safe space for your patrons. Make your store more welcoming and inclusive to a diverse clientele. Discussion focused on, but not limited to, LGBTQIA+ patrons.
Description:
Making your business a safe space is not only good for your community, it's also good for business. Patrons who feel comfortable being themselves in your store, and recognize that diversity is a priority for YOU, are more likely to return in the future and support your business. But actions speak louder than words, so it is important that you show others in the space how they are welcomed and not just tell them. Come learn a few tips for making your store a safe space for everyone! Tabletop Gaymers Inc. is a nonprofit organization whose mission is promoting diversity, equity, and inclusion by championing the visibility and recognition of the LGBTQIA+ (lesbian, gay, bisexual, transgender, queer/questioning, intersex, asexual, and others) community through tabletop gaming.
An exclusive first hands-on run through of Loke Battle Mats' newest releases in our Books of Battle Mats and Box of Adventure ranges!
Description:
An event aimed mostly at retailers and event GMs which will look in some depth at our ENnie award winning Book of Battle Mats range, including a run through of the newest releases.
We'll discuss best practices and research on meeting the needs of children through game play in school, library, club, and family gathering settings.
Description:
Dr. David Niecikowski from Touro University will present best practices and research on meeting the academic and social needs of children through game play in school, library, club, after school, and family gathering settings. Dr. Niecikowski is the author of the book Game Design in the Classroom (2011) and, since 2019, teaches three of six graduate Gifted Methods courses at Touro University Nevada. One of these (3) unit courses includes meeting the needs of gifted students through game play.