Discussion on how Social Emotional Learning (SEL) can be incorporated into table top gaming to be used in learning spaces for all grade levels and content from K-12.
Description:
Board games provide many things that we are used to: Entertainment, strategy etc.. However, what if I were to tell you that playing board games can provide a positive impact in learning spaces to promote emotional wellness with your students? Social Emotional Learning is being embedded into daily instruction building positive conditions for learning that foster well-being and resilience in both students and educators. It is most commonly supported in core subjects (Math, ELA, etc.) but have you ever thought about how the SEL can be taught through a board game?! During this workshop, you will learn about what the Social Emotional Learning process is, how we can incorporate into all educational subjects learning spaces at home in the classroom as well as other spaces like libraries and workplaces too! Come out and learn about wellness and have fun!
Gamers like to buy stuff, but we hate being sold to. Come learn how to grow your business through referrals, so that people walk in your store and say, “SUATMM!”
Description:
Game Store Owners (GSOs) want people in their stores that WANT to buy stuff. Wouldn’t it be nice, if you had a group of people – YOU DIDN’T HAVE TO PAY – to find people that want to buy stuff from you. More importantly, the stuff you want to sell them! We are going to have a conversation about the networking disconnect, and the different kinds of networking groups you should utilize in your store to expand your reach locally, regionally, nationally and even internationally! We’ll talk about the time, energy, effort, and payback of all of those things, to see if referral, word-of-mouth marketing is right for your store.
The Value of Joining Pokémon's Organized Play Program
Summary:
Are you interested in how to engage more trading card game players to your store? Come and learn about the value of joining The Pokemon Company International's Organized Play program.
Description:
Join in on the Pokémon fun with Play! Pokémon Leadership as they talk about bringing the many pillars of Pokémon to your store or school.
Tools to handle conflicts at the gaming table. Including politics, racial disputes, sexism, and more.
Description:
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, and other conflicts.
Trials and Trivia-lations: Creating Trivia Programs for Your Library or School
Summary:
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
Based on the popular D&D, we highlight how this system can be used as a foundation to use character generation in an educational setting.
Description:
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills in decision making, weighing and assessment of choices, and communicating about those challenges all while engaging with the course content in a creative, novel, and interesting way. We highlight an example character-building activity in which students create their ‘Ideal Leader’ in undergraduate and graduate classrooms, though this activity can be applied to a range of courses and specializations.
Experience an educational Escape Room-style set of challenges based on academic content. Several options will be available for groups to play, based on different grade levels and subject areas.
Description:
Bring the engagement & excitement of escape rooms to the classroom. Escape boxes are a great way to review/ introduce concepts & skills while also working on cooperation, problem solving, and communication skills. Attendees will work together to solve the puzzles in an example escape box to get a true feel for how the process works with students. Escape boxes require specific supplies and thoughtful setup. Examples of a variety of ways to implement escape boxes will be used. Hands-on and virtual escape box options and resources for finding pre-made escape box will be discussed. Attendees will receive a coupon that may be redeemed to purchase a science-based escape room activity. Escape Boxes can be used effectively across a wide range of academic subjects and with almost any grade level. I have witnessed otherwise apathetic students enjoy learning by engaging with escape room puzzles.
Learn how to connect your clients to professional services they may need, build a real feeling of community, and market your store through joint sponsored events.
Description:
Gamers run into three main issues impacting Game Store Owners (GSOs): Not enough money to buy games they want; Not enough time to play the games they have; Too worried about work/budget/cash flow to enjoy the games they do play. With the "Rise of Geekdom", many gamers are career-minded individuals that want to slay the occasional dragon. There are people in your community who want to meet these people, help them reach their goals, and share the same interests. Jeff Riegle is an independent financial adviser, backed by LPL. As avid gamer, Jeff wants to help GSOs learn how to reach out, qualify, and harness these community members and their services.
Join the Pokémon Organized Play team as we introduce themselves, the Organized Play program, and the many ways to join in on the fun!
Description:
From movies and TV shows to video and card games, the Pokémon brand is stronger than ever. Join in on the Pokémon fun with Play! Pokémon Leadership as we talk about bringing the many pillars of Pokémon to your store or school.
What Gamemastering Taught Me About Being a Better Teacher
Summary:
Creating engaging sessions for role-players can be similar to engaging students in class. In this session, we will explore how lessons learned from running a game can apply to teaching.