Teaching computer programming through tabletop games is a research-backed best practice approach for both students and teachers. Come learn about great resources for starting a coding program.
As retailers, do we go to conventions for fun? Or for work? In this class, we will talk about tips and tricks for making the most of our time and for getting the most out of our convention time.
Cosplay is the intersection of narrative, self-expression, and construction. Learn how cosplay can be part of many different curriculums for high levels of student engagement and product production.
In this session, we will talk about how to construct puzzle hunts, including calibration and theming of puzzles and crafting a successful meta-puzzle to tie everything.
Description:
Puzzle hunts are a combination of scavenger hunt and puzzle solving. They can be used to encourage teamwork and learning across diverse groups of students, employees, and others. In this session, we will talk about how to construct puzzle hunts, including how to calibrate your puzzles to your audience, create puzzles within the disciplines or topics you want to convey, map your puzzles to your themes, and craft a successful meta-puzzle to thematically tie everything together. Based on feedback from last year, we will be working on puzzles during the session.
Creating a sustainable gaming meet-up at a Local Retail store
Summary:
We will discuss how stores can foster and promote gaming meet-ups in their spaces. Using social media, regular customers, incentive programs, demoes and game libraries to help sustain over time.
Designing Learning Experiences with the Five Pillars of Gaming
Summary:
We’ll break down games into five fundamental pillars, what they are, how they interact with each other, and how they are important not just for games but for designing good learning experiences.
Educational Psychology gives us effective tools for achieving certain pedagogical goals. This talk covers how to use findings in this field to design effective educational games.
Description:
Want your students to focus and pay attention to detail? Ramp up the pressure! Want your student to see connections? Loosen up time constraints and inject some humor. Want them to remember facts? Repeatedly force them to recall the facts at random intervals. Educational Psychology gives us effective tools for achieving certain pedagogical goals. This talk covers how to use findings in this field to design educational games that can effectively accomplish their pedagogical goals. We will also look at how these design principles were used in several games designed by Dr. Heidenreich for his Math classes.
In this panel we will discuss best practices for starting an esports club, typical concerns, event organization, and student engagement. A vast collection of research and resources will be shared.
In this workshop, attendees will work on how to best create, organize, run, and judge gaming events and tournaments for their school club, library, or retail location.