Want to be a kid again? Come play some D&D (or other system) with an experienced middle school TTRPG club leader and fellow educator!
Description:
We know playing tabletop RPGS are beneficial to school age children. It can do amazing things for social skills, executive functioning, creative writing, historical understanding, and many other things. But have you had the chance to PLAY like a student may play? Come join Danielle Powell in an educators exclusive run of Dungeons & Dragons; just like she does for her club of 15+ students, and embrace your inner middle schooler again! Beginners welcome! This is the perfect time to learn!
This talk will summarize the content of the book "Teaching Mathematics Through Games", in which Dr. Heidenreich has written a chapter. A free copy of the book will be given to one random attendee.
Description:
We will look at ways to use different games to teach mathematical principles from the book "Teaching Mathematics Through Games". The level of math is mostly high school and college. Some of the games covered in the book include Risk, Arkham Horror Card Game, Farkle, Sudoku, Apples to Apples, SET, Catan, and Carcassonne. A free copy of the book will be given to one random attendee.
What are the basics needed for a game program? Includes board, card, RPG, & video games! We’ll go over the ins/outs of setting up a program, including supplies, staffing needs, & other considerations.
Description:
Presented by Beth Pintal (Indianapolis Public Library) and Kyle Schenetzke (Hamilton Co Public Library).What are the basics you need for a game program at the library or a school? This can include board, card, RPG, and toys. And even video games!
Discussion on how Social Emotional Learning (SEL) can be incorporated into table top gaming to be used in learning spaces for all grade levels and content from K-12.
Description:
Board games provide many things that we are used to: Entertainment, strategy etc.. However, what if I were to tell you that playing board games can provide a positive impact in learning spaces to promote emotional wellness with your students? Social Emotional Learning is being embedded into daily instruction building positive conditions for learning that foster well-being and resilience in both students and educators. It is most commonly supported in core subjects (Math, ELA, etc.) but have you ever thought about how the SEL can be taught through a board game?! During this workshop, you will learn about what the Social Emotional Learning process is, how we can incorporate into all educational subjects learning spaces at home in the classroom as well as other spaces like libraries and workplaces too! Come out and learn about wellness and have fun!
Gamers like to buy stuff, but we hate being sold to. Come learn how to grow your business through referrals, so that people walk in your store and say, “SUATMM!”
Description:
Game Store Owners (GSOs) want people in their stores that WANT to buy stuff. Wouldn’t it be nice, if you had a group of people – YOU DIDN’T HAVE TO PAY – to find people that want to buy stuff from you. More importantly, the stuff you want to sell them! We are going to have a conversation about the networking disconnect, and the different kinds of networking groups you should utilize in your store to expand your reach locally, regionally, nationally and even internationally! We’ll talk about the time, energy, effort, and payback of all of those things, to see if referral, word-of-mouth marketing is right for your store.
The Value of Joining Pokémon's Organized Play Program
Summary:
Are you interested in how to engage more trading card game players to your store? Come and learn about the value of joining The Pokemon Company International's Organized Play program.
Description:
Join in on the Pokémon fun with Play! Pokémon Leadership as they talk about bringing the many pillars of Pokémon to your store or school.
Tools to handle conflicts at the gaming table. Including politics, racial disputes, sexism, and more.
Description:
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, and other conflicts.
Trials and Trivia-lations: Creating Trivia Programs for Your Library or School
Summary:
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
Based on the popular D&D, we highlight how this system can be used as a foundation to use character generation in an educational setting.
Description:
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills in decision making, weighing and assessment of choices, and communicating about those challenges all while engaging with the course content in a creative, novel, and interesting way. We highlight an example character-building activity in which students create their ‘Ideal Leader’ in undergraduate and graduate classrooms, though this activity can be applied to a range of courses and specializations.
Experience an educational Escape Room-style set of challenges based on academic content. Several options will be available for groups to play, based on different grade levels and subject areas.
Description:
Bring the engagement & excitement of escape rooms to the classroom. Escape boxes are a great way to review/ introduce concepts & skills while also working on cooperation, problem solving, and communication skills. Attendees will work together to solve the puzzles in an example escape box to get a true feel for how the process works with students. Escape boxes require specific supplies and thoughtful setup. Examples of a variety of ways to implement escape boxes will be used. Hands-on and virtual escape box options and resources for finding pre-made escape box will be discussed. Attendees will receive a coupon that may be redeemed to purchase a science-based escape room activity. Escape Boxes can be used effectively across a wide range of academic subjects and with almost any grade level. I have witnessed otherwise apathetic students enjoy learning by engaging with escape room puzzles.