Teach your students to design a strategy game. The process will be explained and all instructional and assessment materials will be provided to create complete prototypes with rule sets.
Teaching Through Games: Curriculum Resources for Play Based Learning
Summary:
Discover how to use the games you already play as powerful tools for teaching and learning with the author of a new series of books on Teaching Through Games. Perfect for teachers and home school.
Description:
Discover how to use the games you already play as powerful tools for teaching and learning with the author of a new series of books on Teaching Through Games. The first books in the series cover history, science, computer programming, and financial literacy at the middle/high level. Experience instructional examples and walk away with lesson plans for using award winning games straight off the trade floor of GenCon. Also get a sneak peak at upcoming resources for elementary level learners.
Learn about new Legendary® releases and other brand new, never-before-seen games from Upper Deck! Hear about exciting OP plans at both hobby and events, including plans that will benefit retailers.
Using Board Games and Gamification for Immersion: A Course on the Rise and Fall of the Soviet Union
Summary:
By examining a course the Soviet Union using board games, we will discuss the challenges, benefits, and rewards of using board games as an immersive tool.
Description:
Bringing board games into the classroom to help immerse the class in the material seems like a good idea, but is it possible? What are the challenges in choosing games, getting the students ready to play them, balancing game time with class time, and ensuring that the educational objectives you set can be reached? By examining a college course taught on the Rise and Fall of the Soviet Union using board games as a primary medium, we will answer these questions as well as discuss the challenges, benefits, and rewards of using board games as an immersive tool.
Using Games as Classroom Tools to Increase Attention and Processing Speed
Summary:
Learn about games every teacher SHOULD have in their classroom and how they can help increase your students' attention and processing speed making them more focused as well as better learners.
Description:
You can enable your students to learn more quickly, effectively, and efficiently through the use of games in the classroom! These simple to use and quick games can help to increase students' attention and processing speed making them more focused as well as more effective learners. This session will focus on attention, processing speed, as well as memory, visual and auditory processing, logic and reasoning; all cognitive skills needed to become successful students or professionals.
Using Games to Build Community in At-Risk Environments
Summary:
This seminar will discuss the use of board games to encourage community-building within at-risk schools. Handouts and other materials will be provided.
Description:
Students who are labeled as “at-risk” are in danger of dropping out of the education system and are in need of stronger community bonds to help them succeed both academically and in their post-secondary lives. Gaming can be an effective way to build critical thinking skills, curiosity, and a sense of community among children. This seminar will discuss techniques and tips for using board/card games to encourage community-building within schools, particularly among students within an at-risk environment. In particular, we will discuss the use of co-op games (Pandemic, Ghost Stories, Forbidden Island, Hanabi) to encourage team-building and communication. Participants should bring questions and concerns with them as well as game titles that they are interested in trying within a classroom/extra-curricular setting. Handouts and other materials will be provided.
What Game Rules Can Teach Us About College Syllabi
Summary:
A discussion of my experience as a college professor attempting to write and format course syllabi in the same manner as my favorite game rulebooks (e.g. Space Alert and Android: Netrunner).
The idea behind this session is to playtest a short introductory game focused on teaching the scholarly process to advanced high school and beginning college students interested in history.
Description:
“What the Hell are They Thinking?: Games to Introduce the Historical Process” History classes often use lecture as the primary method to introduce the scholarly process. Through this, students are introduced to facts about history and the process of producing it, but rarely do students have a hands-on experience participating in the historical process. Games have been successfully used in other contexts to introduce people to practice, and to teach historical facts and theories. The question becomes, if we can use games to teach other historical concepts why not use games to give students a hands-on experience with the scholarly processes as well? The idea behind this session is to playtest a short introductory game focused on teaching the scholarly process to advanced high school and beginning college students interested in history.
Just as lifting weights can build muscles; playing quality games can build thinking skills. Games can enhance skills needed in the 21st century. This hands on seminar will explore a few good games.
Learn how AEG's small games can mean fast sales at your store. These easy to learn games have attractive price points and fun play that keeps them moving off your shelves.