Join us for a game design focused discussion on how the mechanics of D&D work, how they guide player actions, design choices, game balance, systems construction and more.
Description:
Are you an old school Dungeons and Dragons player… or just getting into the game? A devotee of excellent D&D shows like Critical Role or someone who just likes to stomp Orcs on Friday night? Then this panel is for you. Join us for a game design focused discussion on how the mechanics of D&D work, how they guide player actions, design choices, game balance, systems construction and more. For veterans, you’ll come away with a better understanding of the game you love. Interested but never played? Come learn all the D&D in one hour! Presenter Geoffrey "GZ" Zatkin is a game designer with over 20 years of experience in the video game industry. One of the original designers of EverQuest, and co-founder of game data giant EEDAR and game development studio Experiment 7, Geoffrey is also Extra Credit’s resident ne’er-do-well and studio director.
Join game designers from Real Life and Second Life in discussions on how the game is made.
Description:
Join a variety of in world and out of world game designers in a moderated chat fireside. Confirmed Game Designers include Eddy Webb of Pugmire, Tim Beach of Beach House Games and Remnant from Studio Dire. After this event, feel free to wander through the experience. If you’re going to miss meeting in person at Gen Con this year then participate with other gamers in this virtual Gen Con experience event using an avatar all your own. This is an immersive pilot-scale proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Register early – space is limited. Linden Labs Enterprise requires players be 16 or older.
The act of keeping a dev log and change log on the games you create, both homebrew and original works, and why it's important for growth as a designer.
This session will be in Portuguese. Bruno Ramos(Avengard), PedroK(Skyfall), Cassaro(Tormenta) e Pedro Borges (Cronicas RPG) trocam uma ideia suas experiências com desenvolvimento de sistemas de RPG.
Description:
Venha conferir um bate-papo com grandes game designers de RPG brasileiros, que dividirão suas experiências com a audiência de forma despretensiosa.
Just as lifting weights can build muscles, playing games can build thinking skills. Games are a valuable tool to enhance learning. This seminar will explore several games & the skills they exercise.
Description:
Well-chosen games can be an effective method to teach skills needed for the 21st Century including: Critical Thinking, Problem-Solving, Collaboration, Leading by Influence, Agility, Adaptability, Initiative, Imagination, Effective Communication, and Analyzing Information. By utilizing these skills in a fun and repetitive fashion, players build mental muscle memory so that they can access these skills more readily in new situations. This seminar will look at dozens of high-quality games and several research studies investigating the positive impact of play in learning.
Examples of how to add Gamification and online polling in the live or remote classroom. Promote student engagement and retention with minimal expenses. Apply this model to your teaching Elem-Univ.
Description:
How do educators increase student engagement and gain quick feedback on student retention? Explore how I have blended online polling and gamification in a unique way that promotes student engagement and retention with minimal expenses. Then, begin developing and applying this model to your teaching. By the end of this session, participants will: 1) understand the basic principles and supporting research for the integration of gamification and online polling systems in education including game design tools and literature. 2) Begin creating their own class-specific activity and walk away with additional resources to continue the development of the game. 3) Develop strategies for in-person and remote applications. This seminar is for any level educator from grade school through college and could be creatively applied to any subject.
Examples of how to add Gamification and online polling in the live or remote classroom. Promote student engagement and retention with minimal expenses. Apply this model to your teaching Elem-Univ.
Description:
How do educators increase student engagement and gain quick feedback on student retention? Explore how I have blended online polling and gamification in a unique way that promotes student engagement and retention with minimal expenses. Then, begin developing and applying this model to your teaching. By the end of this session, participants will: 1) understand the basic principles and supporting research for the integration of gamification and online polling systems in education including game design tools and literature. 2) Begin creating their own class-specific activity and walk away with additional resources to continue the development of the game. 3) Develop strategies for in-person and remote applications. This seminar is for any level educator from grade school through college and could be creatively applied to any subject.
Bring the reality-bending horror of Robert W Chambers to your table. Our mavens of terror are here to tear off their pallid masks and reveal the shattering secrets of the Hyades.