Come play Dog Eat Dog: A Game of Imperialism and Assimilation on the Pacific Islands.
Description:
Dog Eat Dog is a role-playing game of colonialism and its consequences. As a group, players work together to describe the conquest of one of the hundreds of small islands in the Pacific Ocean, defining the customs of the native people and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their collaborationist government, and whatever jaded tourists and shrewd businessmen are interested in this not-quite-pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime.
Players are placed in the midst of a struggle between a colonizing Occupation force and a targeted Native force.
Description:
Dog Eat Dog is a role-playing game of colonialism and its consequences. As a group, players work together to describe the conquest of one of the hundreds of small islands in the Pacific Ocean, defining the customs of the native people and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their collaborationist government, and whatever jaded tourists and shrewd businessmen are interested in the not-quite-pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime.
Build a religion and watch it fracture in this storytelling game about faith in transition.
Description:
Keep the Faith is a storytelling game of belief, tension, and transformation, designed to create compelling narratives and spark discussions between players. Players become members of a fictional Faith in transition, shaping its rituals, symbols, and stories as beliefs evolve and fracture under pressure. Through cards and shared narration, they explore how conviction, community, and power shape a religion’s future.
Build a religion and then watch it schism in this storytelling game about faith in transition.
Description:
Keep the Faith is a storytelling game of belief, tension, and transformation, designed to create compelling narratives and spark discussions between players. Players become members of a fictional Faith in transition, shaping its rituals, symbols, and stories as beliefs evolve and fracture under pressure. Through cards and shared narration, they explore how conviction, community, and power shape a religion’s future.
A collaborative playthrough of the solo journaling game, the game is powered by tarot cards and centered on exploration and reflection.
Description:
This event will be led by TTRPG Kids and is a collaborative walk-through of one of the five solo journaling games from the new compilation Princess with a Cursed Sword by Anna Anthropy. Powered by Tarot cards, each play of the game engages with the stories in a unique way.
Play as one of a group of secretive ronin hired to seek out and kill the dreaded Mountain Witch of Mt. Fuji.
Description:
The Mountain Witch is a self-contained role-playing game in which players take on the role of ronin in mythical, feudal Japan. Outcast and unemployed, these samurai accept a deal that no one else would take—to assault and kill the dreaded O-Yanma, the Mountain Witch of Mt Fuji. But haunted by the past and by dark fortune, these characters very quickly find themselves trapped in desperate circumstances.
Play as one of a group of secretive ronin hired to seek out and kill the dreaded Mountain Witch of Mt. Fuji.
Description:
The Mountain Witch is a self-contained role-playing game in which players take on the role of ronin in mythical, feudal Japan. Outcast and unemployed, these samurai accept a deal that no one else would take—to assault and kill the dreaded O-Yanma, the Mountain Witch of Mt Fuji. But haunted by the past and by dark fortune, these characters very quickly find themselves trapped in desperate circumstances.