Come play Dog Eat Dog: A Game of Imperialism and Assimilation on the Pacific Islands.
Description:
Dog Eat Dog is a role-playing game of colonialism and its consequences. As a group, players work together to describe the conquest of one of the hundreds of small islands in the Pacific Ocean, defining the customs of the native people and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their collaborationist government, and whatever jaded tourists and shrewd businessmen are interested in this not-quite-pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime.
Players are placed in the midst of a struggle between a colonizing Occupation force and a targeted Native force.
Description:
Dog Eat Dog is a role-playing game of colonialism and its consequences. As a group, players work together to describe the conquest of one of the hundreds of small islands in the Pacific Ocean, defining the customs of the native people and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their collaborationist government, and whatever jaded tourists and shrewd businessmen are interested in the not-quite-pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime.
Build a religion and watch it fracture in this storytelling game about faith in transition.
Description:
Keep the Faith is a storytelling game of belief, tension, and transformation, designed to create compelling narratives and spark discussions between players. Players become members of a fictional Faith in transition, shaping its rituals, symbols, and stories as beliefs evolve and fracture under pressure. Through cards and shared narration, they explore how conviction, community, and power shape a religion’s future.
Build a religion and then watch it schism in this storytelling game about faith in transition.
Description:
Keep the Faith is a storytelling game of belief, tension, and transformation, designed to create compelling narratives and spark discussions between players. Players become members of a fictional Faith in transition, shaping its rituals, symbols, and stories as beliefs evolve and fracture under pressure. Through cards and shared narration, they explore how conviction, community, and power shape a religion’s future.
We will be playing Making History and discussing its use as a classroom tool.
The game itself is: "A game of truth, perspective, and the stories we choose to believe."
Description:
Making History Box Description:
A game of truth, perspective, and the stories we choose to believe.
When Briar and Skye’s breakup rocks the school, everyone has a theory — but which version is true? As players gather and trade “facts,” they uncover how perspective, rumor, and bias shape the way we interpret the past. Each round of Making History builds competing narratives, revealing that history is rarely neat…and never complete.
In this game, you will become villagers in the occupied town of La Ville. You face an impossible choice: destroy your centuries-old church to save lives, or risk everything to preserve the art within.
Description:
Monumental Consequence is part social deduction game and part parlor LARP. The game plays in 30-45 minutes, during which your character needs to decide if art is worth dying for.
In this game, you will become villagers in the occupied town of La Ville. You face an impossible choice: destroy your centuries-old church to save lives, or risk everything to preserve the art within.
Description:
Monumental Consequence is part social deduction game and part parlor LARP. The game plays in 30-45 minutes, during which your character needs to decide if art is worth dying for.
A collaborative playthrough of the solo journaling game, the game is powered by tarot cards and centered on exploration and reflection.
Description:
This event will be led by TTRPG Kids and is a collaborative walk-through of one of the five solo journaling games from the new compilation Princess with a Cursed Sword by Anna Anthropy. Powered by Tarot cards, each play of the game engages with the stories in a unique way.
Learn how to use Monumental Consequence in your classroom.
Description:
In this session you will learn how to play and use Monumental Consequence in your classroom. While the game discusses the value of art it is used in classrooms across the U.S. and Europe in a variety of fields. Come debate whether art is worth the value of life and learn how to use it in your classroom setting.
Play as one of a group of secretive ronin hired to seek out and kill the dreaded Mountain Witch of Mt. Fuji.
Description:
The Mountain Witch is a self-contained role-playing game in which players take on the role of ronin in mythical, feudal Japan. Outcast and unemployed, these samurai accept a deal that no one else would take—to assault and kill the dreaded O-Yanma, the Mountain Witch of Mt Fuji. But haunted by the past and by dark fortune, these characters very quickly find themselves trapped in desperate circumstances.