A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
You have been safe from Jova's influence for 5 years. Until a child went missing and an unknown wanderer has been spotted the way she went. You must find her.
People are suddenly losing their memories. The group is commissioned to discover how to stop it. What lengths will you go to fulfil your end of the bargain?
Description:
People are randomly and suddenly losing their memories. Your group has been commissioned to discover why, and how to stop it. What lengths will you go to fulfil your end of the bargain?
Not long ago, your coterie was at the pinnacle of power. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now.
Description:
Not long ago, your coterie was at the pinnacle of power. That was then. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now. Yesterday, you received a cryptic message from one of your contacts asking for a meet up
and promising a chance to find out what really happened. With few other options (and even a sliver of hope), you have agreed to the meeting. Can you find out what happened and redeem your coterie’s name, or will you bring final ruination down on your heads?
Not long ago, your coterie was at the pinnacle of power. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now.
Description:
Not long ago, your coterie was at the pinnacle of power. That was then. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now. Yesterday, you received a cryptic message from one of your contacts asking for a meet up and promising a chance to find out what really happened. With few other options (and even a sliver of hope), you have agreed to the meeting. Can you find out what happened and redeem your coterie’s name, or will you bring final ruination down on your heads?
Not long ago, your coterie was at the pinnacle of power. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now.
Description:
Not long ago, your coterie was at the pinnacle of power. That was then. No one is quite sure what happened, but the remnants of your coterie have been on the lam for nearly a year now. Yesterday, you received a cryptic message from one of your contacts asking for a meet up and promising a chance to find out what really happened. With few other options (and even a sliver of hope), you have agreed to the meeting. Can you find out what happened and redeem your coterie’s name, or will you bring final ruination down on your heads?
A rash of disappearances and assaults in Chicago. The police aren't interested in solving them. Is there a connection to similar unsolved cases from 1974 and 1931?
A rash of disappearances and assaults in Chicago. The police aren't interested in solving them. Is there a connection to similar unsolved cases from 1974 and 1931?
It is the spring of 1943. The Thule Society, Gestapo, and Wermacht are protecting a horrifying experiment. You are tasked with infiltrating this Nazi base. What will you find?
Description:
It is the spring of 1943. The Thule Society, the Gestapo, and the Wermacht are protecting a horrifying experiment being conducted in Southern France. As members of British Intelligence, American OSS, and French Resistance, you are tasked with infiltrating this Nazi base. What will you find?