A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Long Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
Event Type:
RPG - Role Playing Game
Game System:
Divination
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
12
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes
Duration:
4
Game Master Names:
Tobi (Nyx) Mattingly, Matthew Muñiz, Josh Mattingly