Plague has come to the slums of the vampiric city of Duemonte. Quarantine has made criminal enterprise, a criminal monopoly.
Description:
You are a member of the vampiric crime syndicate, the Pale Mercantile and as plague cripples the district, a violent schism took place as many of your once allies stole all they could and fled to the eastern quarter. You are the ones to make them pay the price for their treachery. Though there have been rumors of a creature moving in the canals, a murderer stalking the rooftops, and a whole quarter having gone dark. The shadows of ruin that long held over the city are now swallowing it whole.
A top executive of a shady Corporation disappeared while visiting the pleasure planet of Andarta. You have been hired to go to Andarta & either recover him, or find those responsible for his death.
Description:
Mar Gravely is a top executive and a shareholder of the shady Loghos Corporation. He was visiting the pleasure planet of Andarta, but the company has heard no word from him in several days. They suspect he may have been kidnapped or even killed. The lasers are hired to travel to Andarta and recover Gravely from its seedy underworld, or else find proof of his death.
Construction workers found an ancient Native American village while excavating a housing development, or did they?
Description:
While clearing land for a housing development workers found what they thought was a Native American settlement. The local tribes disagree and do not claim the site. Two of the workers have died since then and the rest refuse to continue claiming there is a curse. Guess who gets to investigate? Role Playing and problem solving are stressed.
Construction workers found an ancient Native American village while excavating a housing development, or did they?
Description:
While clearing land for a housing development workers found what they thought was a Native American settlement. The local tribes disagree and do not claim the site. Two of the workers have died since then and the rest refuse to continue claiming there is a curse. Guess who gets to investigate? Role Playing and problem solving are stressed.
Construction workers found an ancient Native American village while excavating a housing development, or did they?
Description:
While clearing land for a housing development workers found what they thought was a Native American settlement. The local tribes disagree and do not claim the site. Two of the workers have died since then and the rest refuse to continue claiming there is a curse. Guess who gets to investigate? Role Playing and problem solving are stressed.
Construction workers found an ancient Native American village while excavating a housing development, or did they?
Description:
While clearing land for a housing development workers found what they thought was a Native American settlement. The local tribes disagree and do not claim the site. Two of the workers have died since then and the rest refuse to continue claiming there is a curse. Guess who gets to investigate? Role Playing and problem solving are stressed.
The Post Apocalypse - Time to Rebuild the World, One Town at a Time
Summary:
You are part of a Morrow rebuild engineering team. You awake to nothing but trouble. Your job is to help rebuild the world, but first you must survive your first 24 hours.
Description:
You are part of a Morrow rebuild engineering team. You awake to nothing but trouble. Your job is to help rebuild the world, but first you must survive your first 24 hours.
In a small town north of Reizh's capital, a strange rumor starts to spread. There exists a room in which once you enter, you can never escape - with your mind the same.
For 1 night only, a command performance of The Queen of Brass is taking place at the long closed Cerulean Playhouse. With several court nobles attending the Envoys have been assigned as security.
Description:
The envoys have been added to the guest list for a special performance of The Queen of Brass, scheduled to take place at the long closed Cerulean Playhouse. Commander Grayson arranged for them to be added, due to the number of nobles planning to attending the performance, along with the play and playwrights rather sordid history.
A map game where you define the struggles of a post-apocalyptic community & attempt to build something good within their quiet year.
Description:
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.