King Darth is sending you to save Santa. Will you win through & save Christmas or will Darth roast you on the coal in your stockings before he eats you. And you thought the Grinch was bad.
Description:
King Darth is sending you on a mission to save Santa. Apparently they do Christmas in August there. Will you win through and save Christmas or will Darth roast you on the coal in your stockings before he eats you. And you thought the Grinch was bad. Wing IT is a strongly character influenced campaign where the DM will go where the players want to run. You don't have to have played any of the previous Wing It modules to enjoy the sequels. About equal parts role playing and combat. Some minimal fantasy combat experience required. We will be using the pathfinder system, but no experience with pathfinder specifically is required. The game is generally not bawdy, but mature players only please. No children will be allowed to play.
A heavy winter is coming over the rural village of Roilan, but the village isn't safe. The roads are icing over, travel isn't safe. And out in the snow, danger is hidden, waiting to strike.
Description:
Shadows of Esteren is a medieval role-playing game with horrific and gothic overtones, in a dark, low fantasy setting. This universe has a subtle fantastic side hidden under a bleak, realistic surface. This world is populated by men and women trudging through tough daily lives, while also struggling with a supernatural threat lurking in the dark. Shadows of Esteren favors immersion and interaction among the Players. A terrible winter is coming, and the city of Roilan is ill prepared. The messengers sent out to get support from the nearby noble hasn't returned, the religious adviser has disappeared into the wilderness, and the roads are too icy to evacuate the city. Those left behind must survive on their own, even as a growing threat lurks out in the snow...
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A group of survivors must venture to town from their shelter to find needed medicine for one of their own. The town may have fallen to the undead but the living are more dangerous.
Description:
During winter of 2011, in a rural area near Sonoma National Forest, a group of survivors must venture out from a storm shelter to find needed supplies for an ailing member of their group. The area has fallen to the undead and the living are even more dangerous. The group must race against time, the elements and unknown horrors as they make their way into town.
A group of survivors must venture to town from their shelter to find needed medicine for one of their own. The town may have fallen to the undead but the living are more dangerous.
Description:
During winter of 2011, in a rural area near Sonoma National Forest, a group of survivors must venture out from a storm shelter to find needed supplies for an ailing member of their group. The area has fallen to the undead and the living are even more dangerous. The group must race against time, the elements and unknown horrors as they make their way into town.
This newly founded outpost sits among a wealth of natural resources. As you explore the surrounding countryside what will you find & how will you use it? DnD meets 4X with a few extra twists!
Description:
As the second wave of adventurers to be sent to this uncharted land you've been tasked with charting this new realm to find and determine which resources would best be exploited to bring wealth and stability to your developing outpost. Explore the country side, scout for resources, Fight to secure them and build up your town. This will be the first adventure in a Three-part series. Participation in all three parts is not required. Characters will be provided and all rules will be taught as you go.
This newly founded outpost sits among a wealth of natural resources. As you explore the surrounding countryside what will you find & how will you use it? DnD meets 4X with a few extra twists!
Description:
As the second wave of adventurers to be sent to this uncharted land you've been tasked with charting this new realm to find and determine which resources would best be exploited to bring wealth and stability to your developing outpost. Explore the country side, scout for resources, Fight to secure them and build up your town. This will be the second adventure in a Three-part series. Participation in all three parts is not required. Characters will be provided and all rules will be taught as you go.
This newly founded outpost sits among a wealth of natural resources. As you explore the surrounding countryside what will you find & how will you use it? DnD meets 4X with a few extra twists!
Description:
As the second wave of adventurers to be sent to this uncharted land you've been tasked with charting this new realm to find and determine which resources would best be exploited to bring wealth and stability to your developing outpost. Explore the country side, scout for resources, Fight to secure them and build up your town. This will be the first adventure in a Three-part series. Participation in all three parts is not required. Characters will be provided and all rules will be taught as you go.