An adventure for players new set in the Midnight campaign setting.
Description:
From diverse places, each of our heroes encounter a strange doorway in the wilds and finds themselves together in another world. They must recover a sword before they are hunted by evil clerics. Can they complete their mission and solve the riddle of their presence to save this world and their own? An introduction to Havkmaster 5e, set in the Midnight campaign setting.
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security & innocent lives.
After the clash in the Theft of the Moon, Beorn has a dangerous mission for you. It requires venturing into enemy lands during the most dangerous part of the year.
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom 7 times over.
Description:
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below? The winner of the Mystery Map Adventure Design Competition!
First time role-players encouraged to play…come learn the rules and explore this new exciting game.
Description:
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. Join the Vecnians on Facbook...& be in the know.
The world of Zaan is dying– but so are you. There are only a few things left to prop up the sky, keep the Devoid from swallowing up all reason and nobody left to repair the failing props– except one.
The world of Zaan is dying– but so are you. There are only a few things left to prop up the sky, keep the Devoid from swallowing up all reason and nobody left to repair the failing props– except one.