Strangers face down a dystopian government and betrayal from within to uncover a dangerous secret. Vive la Résistance!
Description:
In dystopian Paris Nouveau, the government dictates all aspects of life. In the late hours of le Silence, strangers come together to uncover a dangerous government secret that could rattle their lives of quiet desperation. However, le Ministère remains vigilant against leaks, with an army of spies infiltrating the general populace. Can you trust everyone is who they say they are? The team will need to survive government opposition and betrayal from within in order to reveal a hidden conspiracy and spark l’Aube, the Dawn of the Resistance.
UN special forces investigate unexplainable extraordinary disturbances in a remote region.
Description:
[BEGIN TRANSMISSION: 2024-AUG-01 1302 ZULU] Sensors have indicated unexplained phenomenon over an isolated region of western Kaleidostan for the past month. Jammed transmissions, electrical storms, and atmospheric disturbances have hampered reconnaissance efforts. Multiple air and ground intelligence assets have been lost. The UN is sending you as part of an elite peacekeeping task force to investigate the region, determine the source of the activity, and deconflict the area for further action. As the best and the brightest, we are counting on you to be able to handle anything the world can throw at you… bzzt... [TRANSMISSION LOST]
Legend of Eternal Fantasia: Final Tale - Chapter 0 (She Fell from the Sky)
Summary:
When a girl falls through their bar’s roof saying she’s escaped horrific experiments, the ex-hero patrons have 1 last mission: infiltrate the enemy airship, rescue her brother, & stop the evil empire!
Description:
In this JRPG-inspired action-adventure, the weary patrons of the Crimson Boar Inn are all that remain of the freedom fighters who once tried to rebel against the invading Anarxos Empire who have conquered their homeland. Though most have given up hopes of ever freeing their beloved city from the Anarxians, the group is roused to action when a mysterious, magical girl plummets from the occupying airship overhead, straight through the roof of their beloved bar. Claiming to have barely escaped horrific experiments being performed above the vessel, she begs their aid. Can the Crimson Boar Irregulars find the heroism within themselves for one last mission? It’s a tall order: infiltrate the fortress-like airship, find and rescue her brother, and deliver them both to safety once more. It’s the kind of thing heroes are made of, though. Are YOU brave enough to take on the Anarxians?
A generation ago, you lost your life to the insidious darkness that dwells in Sturmfell Manor. Now, a new family has purchased the decrepit home--can your harrowed spirit scare them away in time?
Description:
Decades ago, your family was cruelly taken by the malevolent darkness that lurks beneath Sturmfell Manor; ever since, you have haunted its shadowed halls, a ghostly remnant trapped in eternal purgatory, reliving your final days over and over again. Except now. . . something has changed. A new family has purchased the old manor and moved in. Rooms are not as you remember them. And somehow, your spirit reawakens enough to realize: they are in danger. Though it drains your spiritual essence to affect the real world, you feel compelled to try to communicate with them somehow. If you cannot drive these poor souls away before the darkness stirs, they will join you in forever haunting Sturmfell Manor.
This session uses room discovery mechanics similar to Betrayal at House on the Hill, on top of the base Fate Core rules.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.
When monsters from the middle school book club's favorite series come to life & menace their town, it's up to them to stop the horror - before the spooky accidents ruin their big Halloween party!
Description:
The boys and girls of the Watertown Horror Book Club love horror novels, particularly the enormously popular Bone Chillers series from famed author Errol S. Tyne. So, with the annual Scholarly Book Fair starting tomorrow and the promise of the first new BC book in three years, the club is understandably excited! But little does the membership know that the club's officers have a special treat planned for the big Halloween Booknanza they’re hosting the night before the Fair. Why, their surprise is positively ghoulish! Of course, no one can ignore the fact that gruesome, horrific accidents have been occurring at and around Watertown Middle School Academy. Accidents that seem to be lifted from the pages of the members' favorite Boon Chillers books! Can the club’s officers solve the mystery, save the school, and still put on an awesome Halloween party? Turn the page and find out!
As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
The Final Performance of the Hellknights of the Underdark
Summary:
The Hellknights of the Underdark are the greatest rock band in the land of Metalicaris. Tonight: their last show ever, at the Celestial Amphitheater. Are you ready to melt faces & become rock gods?
Description:
Rumor has it that the gods themselves watch performances at the Celestial Amphitheater in the city of Megad'eth, and the aging rockers in the Hellknights of the Underdark are counting on it! The band--often called the greatest musical act in the history of the sacred realm of Metalicaris--is plagued by financial troubles and artistic disagreements, and even their opening act, Deathrone Ascendancy, are getting uppity. So here it is, then: one last, great show at the Amphitheater. One last opportunity to melt faces and ascend to legendary fame once and for all! Of course, that presupposes that they can get over themselves long enough to actually make the show in the first place. . .