You are a computer program. The system is crashing. Blue Screen is coming for you. Can you stop the end-game and ensure that data continues to flow? Or will everything go dark?
A disturbing number of people are succumbing to uncontrollable fits of rage. Can you and your team trace the clues back to their source and solve the mystery?
Description:
The introductory adventure for Psi-punk, a Fudge cyberpunk game. You and your team are asked to uncover the who or what is behind the sudden spike in psychotic behavior that many are experiencing.
There's troubling rumors coming out of the German Empire, and a steady stream of refugees. A band of ne'er do wells find themselves protecting and helping a group of German defectors get to safety.
Description:
A band of smugglers and ne'er do wells go in for an operation and discover their mission is to help an extended family of Germans escape the Empire to join the rest of their family in the safety of Hegemony. The stories the refugees have to tell are chilling, but so are the consequences if our plucky, not-quite-heroes are caught. This one-shot adventure uses the Compass system and is set in the Wild Skies: Europa Tempest campaign.
Thousands of years ago, the mechanical population of Quazaros beamed themselves into space to escape a dying world. In 1986 you're waking up here on Earth, as an amazing transforming robot!
Description:
As a Symbitron Warrior, you hide out as a sports car or jet fighter on Earth, where you've formed a techno-psychic bond with your teenage human pilot whom you need to transform into an awesome giant robot! Together, you fight a secret war in the shadows against the cruel Nemesite Inquistors who threaten the entire human race!
Play in a world of your making: floating spires, biomachines, ancient magic, it's all up to you! Risk failure, injury, and even death to see if you can save the world.
Description:
You play in a world of your making; floating spires, biomachines, ancient magic, it's all up to you! But that world is besieged by darkness, and everything you hold dear is on the line. Risk failure, injury, and even death to see if you can save the world. You just need friends, imagination, and some d6.
Play in a world of your making: floating spires, biomachines, ancient magic, it's all up to you! Risk failure, injury, and even death to see if you can save the world.
Description:
You play in a world of your making; floating spires, biomachines, ancient magic, it's all up to you! But that world is besieged by darkness, and everything you hold dear is on the line. Risk failure, injury, and even death to see if you can save the world. You just need friends, imagination, and some d6.
Play in a world of your making: floating spires, biomachines, ancient magic, it's all up to you! Risk failure, injury, and even death to see if you can save the world.
Description:
You play in a world of your making; floating spires, biomachines, ancient magic, it's all up to you! But that world is besieged by darkness, and everything you hold dear is on the line. Risk failure, injury, and even death to see if you can save the world. You just need friends, imagination, and some d6.
The Creepers have escaped their cages and eaten the alchemists. Create your character and stop them before they eat anyone else, and don't forget to grab the treasure!
Description:
When the alchemists at The Laboratory set out to create an artificial lifeform, they were successful beyond all expectations. Which was all well and good, except that said alchemists chose to develop a critter skilled at doing two things: creeping and eating intruders (and pretty much everyone else). Like any other laboratory creation, the "Creepers" quickly figured out how guard rotations and feeding schedules work. Now they're loose in the lab, the wizards have become lunch, and the company who owns the whole thing wants you to go in and clean them out before they cause any further property damage. Your fee? You get to keep whatever you can carry out with you. So make sure you wear your adventurin' pants.
The Creepers have escaped their cages and eaten the alchemists. Create your character and stop them before they eat anyone else, and don't forget to grab the treasure!
Description:
When the alchemists at The Laboratory set out to create an artificial lifeform, they were successful beyond all expectations. Which was all well and good, except that said alchemists chose to develop a critter skilled at doing two things: creeping and eating intruders (and pretty much everyone else). Like any other laboratory creation, the "Creepers" quickly figured out how guard rotations and feeding schedules work. Now they're loose in the lab, the wizards have become lunch, and the company who owns the whole thing wants you to go in and clean them out before they cause any further property damage. Your fee? You get to keep whatever you can carry out with you. So make sure you wear your adventurin' pants.
The Big Dance Competition is coming up! And you just have to win it this year - you have to! Can you and your fellow toys put together an epic combination of dance moves without breaking yourselves?
Description:
You play a broken toy in a post-apocalyptic world. It's low-combat, high-fun, with a definite bend towards creepy-cute toys doing weird and amazing things.