There's troubling rumors coming out of the German Empire, and a steady stream of refugees. A band of ne'er do wells find themselves protecting and helping a group of German defectors get to safety.
Long Description:
A band of smugglers and ne'er do wells go in for an operation and discover their mission is to help an extended family of Germans escape the Empire to join the rest of their family in the safety of Hegemony. The stories the refugees have to tell are chilling, but so are the consequences if our plucky, not-quite-heroes are caught. This one-shot adventure uses the Compass system and is set in the Wild Skies: Europa Tempest campaign.
Event Type:
RPG - Role Playing Game
Game System:
Wild Skies
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
7
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)