Furry Ninja Pirate Steampunk Victoriana Space Opera with Robots & Magic
Summary:
In a steam powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theater. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Set in a fantasy version of 1872 British India, join the Madras Irregular Light Foot to hunt down a rogue half-elf French wizard that has been launching bandit raids across the border.
Set in a fantasy version of 1872 British India, join the Madras Irregular Light Foot to hunt down a rogue half-elf French wizard that has been launching bandit raids across the border.
The Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442, an R & D facility performing classified work on behalf of the UEC Military.
The Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442, an R & D facility performing classified work on behalf of the UEC Military.
The Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442, an R & D facility performing classified work on behalf of the UEC Military.
The Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442, an R & D facility performing classified work on behalf of the UEC Military.
Description:
The United Earth Colonies (UEC) Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442. The facility is a research and development facility performing highly classified work on behalf of the UEC Military Directorate. While executing the operation code named Hammerfall, the UEC Drake is to deploy the 198th Colonial Marine Corps Drop Platoon in order to make contact with the science facility, and render all possible assistance in reestablishing communications.
The Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442, an R & D facility performing classified work on behalf of the UEC Military.
Description:
The United Earth Colonies (UEC) Frigate Drake has been deployed to investigate the loss of contact with the science facility located on planet LV442. The facility is a research and development facility performing highly classified work on behalf of the UEC Military Directorate. While executing the operation code named Hammerfall, the UEC Drake is to deploy the 198th Colonial Marine Corps Drop Platoon in order to make contact with the science facility, and render all possible assistance in reestablishing communications.
Alex's blankie is missing & it's up to the Room Guard to find it. But with a toy-eating dog on the loose & a grudge-holding doll on the prowl, can the Guard bring it back before Alex gets home?
Description:
Alex’s blankie is missing and it’s up to the Room Guard to find it. It was supposed to be a simple search and retrieve, but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home? Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.
Toys have begun to disappear from Alex's Room & rumors about the new clown doll are starting to swirl among your fellow toys. It's up to the Room Guard to discover the fate of the missing toys.
Description:
Toys have begun to disappear from Alex’s Room and rumors about the new clown doll are starting to swirl among your fellow toys. (Hey, clowns are creepy, even amongst toys.) It’s up to you to discover the fate of the missing toys and restore peace to Alex’s Room. Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.