Travel into The Forest to answer a simple question: why does the sun not shine? An odd tale: part myth, part ghost story, & hopefully an interesting journey.
Description:
You stepped through a door into The Forest, and everything about you changed, and yet stayed exactly the same. You have A Quest: there is something important to find here: a question that needs to be answered, and you don't know exactly where to go. But there's people who may become your friends here, and the two figures scratching on your tent's side wall, one tall, one short, seem to want to talk.
A game about sacrifice, chance, anger, and family.
Your band of criminals has been hired to "acquire" artifacts. The catch? The artifacts are on a haunted train speeding over the demon-filled ocean & if things go wrong, there's nowhere to run.
Description:
Set in an industrial-fantasy world (like Dishonored or Bloodborne), Blades in the Dark is a game of high risks for high rewards, looking before you leap, and pulling off daring heists against all odds. The characters are a gang of scoundrels, trying to make enough coin to claw their way up in a world of ghosts, demons, criminals, and corruption. In this adventure, the crew has been hired to obtain some arcane artifacts that are being transported to Doskvol under the care of the Spirit Wardens. The crew’s employer would prefer that the artifacts be diverted to her instead. The players will contend with ghosts, guards, fellow travelers, security systems, and their own vices and poor impulse control as they attempt to steal the artifacts and escape the train without getting caught… or worse.
Ccreative make-believe, adventure, & storytelling. Create a story as they work together to make their way through the adventure!
Description:
Storia is The Land Next Door: a world seen through children’s eyes. It’s home to all the elements of kids’ imaginations: Dragons and dinosaurs, faeries and elves, race cars and robots, and all sorts of fanciful creatures. Players’ characters in No Thank You, Evil! are kids who have been specially chosen to help save Storia from evil. Along with their companions and their handy I Gotchyer Back packs, characters venture into Storia to save the day!
In No Thank You, Evil!, each player (except the Guide) creates a character to explore the world of Storia and enjoy imaginative adventures. Every character is defined by up to three elements that make up a colorful description—they form a sentence you can say: I’m a [adjective] [noun] who [verbs].
Everyone has a great time, at the same time!
You are called to Steam London to aid Estate contact Professor Brian Duncan. Moriarty stole components for a device he was working on. A device destined to protect Earth from a planetovore. Steampunk meets Sherlock Holmes in this exciting adventure set in The Strange. Rules for the Strange will be taught as we play.
The City is a place where every person may have a legend that sleeps inside waiting to be reborn. What story will live through you as you dive into this beautiful super powered noir setting?
Description:
Stories exist as tangible things beyond time and space, waiting to be reborn in modern day folks in the City. Players will be awakened rifts, modern manifestations of any tale. The mist is a tangible force that enshrouds the actions of the rifts from the populace, leaving many mysteries to be uncovered.
Create characters at event! First hour or so will be a dive into character creation which is a fantastically fun part of the game.
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
A map game where you define the struggles of a post-apocalyptic community & attempt to build something good within their quiet year.
Description:
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
The trusted aide of a tyrannical Astra Militarum commander was abducted. You must locate & extract the hostage alive before open hostilities break out & a loyal system of worlds is destabilized.
Description:
In the grim darkness of the far future, an enemy of the Imperium is seeking to destabilize a loyal system of worlds. The trusted aide of a tyrannical Astra Militarum commander—her one moderating influence—has been abducted. Your warband, and by extension, the Rogue Trader whom is your patron, are being blamed. You must locate and extract the hostage alive before open hostilities break out amongst the threatened worlds. Your lives—and the reputation of a Rogue Trader dynasty—depend on it.
Warhammer 40,000 Roleplay: Wrath & Glory is scheduled to be released at Gen Con 2018! This game is run by Wendelyn Reischl, a member of the Wrath & Glory design team!
A temple nearby seems to have inherited a strange tiefling child, but they are not known for doing well with children. The child is only 5, but the clergy seems too harsh with them.
Description:
Want a DM who wants to know your pronouns? Who wants to you to feel safe playing a queer character? DM Tom is running Dungeons and Dragons 5E and just might be the one for you!
Play a young tiefling socialite! Learn the finer points of Chelish etiquette! Prepare for the end-of-year ball with a nearby Hellknight academy! Defend your school's honor from haughty human rivals!
Description:
Adelia Brimstone's Finishing School for Young Persons of Exceptional Heritage knows that every young person of infernal heritage can be polished into a proper member of Chelish high society and overcome their baser nature! The time of the end-of-year ball with nearby Ashthorne Hellknight Academy is drawing near, and all of the school's attendees must be sure they can dance, dine, converse, and entertain with all of the style and grace expected of those who attend Brimstone's prestigious school. But be careful! Not everyone in Cheliax is fond of those with infernal blood, and it will be up to you to use your learned charm and infernal power to demonstrate you come from nothing but the finest breeding.