In this adventure, you take on the role of a D.R.E.A.M unit, sent to recover a Vivid Dreamer. In this world, magic is fueled by dreams. Creativity emphasized.
Description:
You play as a group of Mages and Dreamers, who are attempting to recover a Vivid Dreamer, before the wrong people get their hands on him/her. Vivid Dreamers are very powerful, and potentially dangerous. This is because their dreams hold more magical power and can even warp the area around them before it is even tapped into by a mage. You are a D.R.E.A.M unit, (Dreamer Reconnaissance and Engagement for the Association of Mages). The organization most likely to be in opposition to you is a group that the Association of Mages calls M.A.R.E (Magic Abusing Revelers of Evil), who turn dreams to nightmares, and use them to fuel cursed magic, that slowly steals the humanity from the users. If M.A.R.E gets the Vivid Dreamer before you do, the results would likely be catastrophic.
In this adventure, you take on the role of a D.R.E.A.M unit, sent to recover a Vivid Dreamer. In this world, magic is fueled by dreams. Creativity emphasized.
Description:
You play as a group of Mages and Dreamers, who are attempting to recover a Vivid Dreamer, before the wrong people get their hands on him/her. Vivid Dreamers are very powerful, and potentially dangerous. This is because their dreams hold more magical power and can even warp the area around them before it is even tapped into by a mage. You are a D.R.E.A.M unit, (Dreamer Reconnaissance and Engagement for the Association of Mages). The organization most likely to be in opposition to you is a group that the Association of Mages calls M.A.R.E (Magic Abusing Revelers of Evil), who turn dreams to nightmares, and use them to fuel cursed magic, that slowly steals the humanity from the users. If M.A.R.E gets the Vivid Dreamer before you do, the results would likely be catastrophic.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
Ten years after the events of A Fine Adventure, the world is beginning to heal, but a new threat rises. Role-playing emphasized!
Description:
The pixies, spider riders, rat men, and frogs have begun to get their tiny world back into some semblance of order after the armies of the unliving were only barely held at bay. The great sacrifice of the pixie hero has not been forgotten, but his remaining people are a shadow of their former selves. A new enemy rises, however, threatening to put an end to the fragile peace that has settled over the land. This is a very role-play heavy game, continuing the story from before, but easy for new players to join in.
Ten years after the events of A Fine Adventure, the world is beginning to heal, but a new threat rises. Role-playing emphasized!
Description:
The pixies, spider riders, rat men, and frogs have begun to get their tiny world back into some semblance of order after the armies of the unliving were only barely held at bay. The great sacrifice of the pixie hero has not been forgotten, but his remaining people are a shadow of their former selves. A new enemy rises, however, threatening to put an end to the fragile peace that has settled over the land. This is a very role-play heavy game, continuing the story from before, but easy for new players to join in.
"BRAVE ADVENTURERS WANTED." Empty graves outside of the town of Fallrest have the locals puzzled & scared. No bodies or clues anywhere & there are more missing each week.
Description:
If you like D&D you’ll LOVE this! “BRAVE ADVENTURERS WANTED.” Empty graves outside of the town of Fallrest have the locals puzzled and scared. No bodies or clues anywhere and there are more missing each week. Loved ones who have departed are missing and upon going to the temple… so are the town clerics! Are YOU BRAVE enough?
NEW PLAYER GAME! Come, learn and have fun!
"BRAVE ADVENTURERS WANTED." Empty graves outside of the town of Fallrest have the locals scared. No bodies or clues anywhere & there are more empty graves each week. But WAIT, WHATS THAT?
Description:
If you like D&D you’ll LOVE this. “BRAVE ADVENTURERS WANTED.” Empty graves outside of the town of Fallrest have the locals puzzled and scared. No bodies or clues anywhere and there are more missing each week. Loved ones who have departed are missing and upon going to the temple… so are the town clerics! This is a far more intense version of A Grave Mistake with the complete story!
YES, be ready for anything.
You have been hired on by 3 of the Muses to retrieve one of their holy symbols. Role-playing is heavily encouraged.
Description:
Three of Apollo’s Nine Muses (Polyhymnia, Clio, and Euterpe) have hired you to retrieve Calliope’s Stylus. They are trying to gather all of these artifacts, as they have been lost. Is this really as simple as it all seems though? Role-playing is heavily encouraged.