You're a super-powered gangster in the 1920s. Some rivals have moved onto your turf and it's up to you to "discourage" them from trying to take over your boss's territory.
Description:
The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
You're a super-powered gangster in the 1920s, and it's heist time. The rare Trembium is responsible for super-powers and gangs are finding it's far more valuable than bootleg liquor.
Description:
Your small-fish operation has the chance of a lifetime: a rival gang is getting some Trembium soon, and you're gonna steal it. Of course, if you've heard about it, other gangs probably have, too… not to mention that new government agency with the nifty, Caper-capturing toys.
The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
You're a super-powered gangster in the 1920s, and it's heist time. The rare Trembium is responsible for super-powers and gangs are finding it's far more valuable than bootleg liquor.
Description:
Your small-fish operation has the chance of a lifetime: a rival gang is getting some Trembium soon, and you're gonna steal it. Of course, if you've heard about it, other gangs probably have, too… not to mention that new government agency with the nifty, Caper-capturing toys. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.