Based on the setting book for Relic, the fantasy realm, this session offers you a chance to be a dragon kin, banshee, dryad, fury, aurora, dwarf, or human. These members of the thinly stretched Guardians are trying to unravel a mystery bigger than anything they've ever known. Suspicions abound and no one seems to be safe. How far will you get? Prizes for playing.
Driving down the California desert highway after a long, hard Hunt is certainly wearying. When the party of Hunters decide to crash at an isolated hotel, their troubles may only be beginning...
With a treaty in hand with the Canal Prince of Euxinus Lacus, the crew and passengers of the HMS Cloud Dancer head back toward the Governor of Sytris Major. Danger haunts the airways as European spies and Martian fanatics conspire to halt the journey. Will you be successful?
With a treaty in hand with the Canal Prince of Euxinus Lacus, the crew and passengers of the HMS Cloud Dancer head back toward the Governor of Sytris Major. Danger haunts the airways as European spies and Martian fanatics conspire to halt the journey. Will you be successful?
Artifacts have been stolen; ancient secrets have been disturbed. For time immemorial you have kept the tombs safe. Now you travel far from native Persia to Constantinople to find the transgressors. Your order’s powers have kept you secret and safe for centuries, but will they help you find the defilers and bring them screaming to fiery justice? Participants are encouraged to carry their characters forward to the Consular Ball, a steampunk LARP.
Will your party of explorers be able to unearth the Scarlet Skull? The DD system uses Dice with variable sides representing the characters’ abilities. Their characteristics and performance ebb and wane as the sides of the dice are modified to dynamically represent their fatigue, preparation, and development.
Will your party of explorers be able to unearth the Scarlet Skull? The DD system uses Dice with variable sides representing the characters’ abilities. Their characteristics and performance ebb and wane as the sides of the dice are modified to dynamically represent their fatigue, preparation, and development.
After Pedro was elected president, nothing seems to be going right. But you have a sneaking suspicion someone is ruining your life and making you look like a freakin' idiot. So get ready to pull out all the stops and use every sweet move you have in your arsenal to stop this reign of terror.
The Six Gun Seven In The Good, The Bad, and The Creepy
Description:
The dime novels call you the Six Gun Seven and tell the thrilling tales of how you hunt down bank robbers, gunslingers, and other bad men. Most people are completely unaware of the real threats haunting (sometimes quite literally) the American West. As special agents of President Grant, it’s your job to handle the things most people are better off not knowing about.
It is 1938, and the Society of Crime Fighters is doing what it can to fight for justice and be a beacon of light in a dark time. However, when the Society finds out about a crisis on a secret government Zeppelin, their skills will be tested as they get dragged into a plot that takes them to the heart of Nazi Germany! This game of high action and adventure evokes the feelings of pulp fiction and golden age super heroes.