Castle Panic & Munchkin combined! The forest is filled with monsters. Can you defend your castle? Work together to defeat the monsters or not. Your munchkin, your choice.
Description:
The semi-cooperative board game that blends the all for one gameplay of Castle Panic the the all for me play of Munchkin. If players don't work together to defeat the monsters, the player with the highest point count becomes Master Munchkin-- but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves.
Explore the dungeon! Be careful, though. Monsters live here & they don't want you taking their stuff. Chase away the monsters, grab the loot, & run! Get the most treasure & win!
Explore the dungeon! Be careful, though. Monsters live here & they don't want you taking their stuff. Chase away the monsters, grab the loot, & run! Get the most treasure & win!
Explore the dungeon! Be careful, though. Monsters live here & they don't want you taking their stuff. Chase away the monsters, grab the loot, & run! Get the most treasure & win!
Explore the dungeon! Be careful, though. Monsters live here & they don't want you taking their stuff. Chase away the monsters, grab the loot, & run! Get the most treasure & win!
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.