Redesigning Board Games for Instructional Purposes
Title:
Redesigning Board Games for Instructional Purposes
Year:
2026
Original Order:
2464
Game:
WKS26ND303678
Group:
Prof Joe Games
Short Description:
We will play a very well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Long Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to PLAY a well-designed commercial board or card game (e.g. Pandemic, Innovation, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine that game’s mechanics and how to modify the gameplay to teach any school or workplace instructional goal. Finally, you will pick such a goal, and together with other smart team members, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction, and with some custom game cards and handouts! Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.) If you'd like to see pictures and info about this 3-hour intellectually and socially bonding extravaganza from previous years, visit our website.
Event Type:
WKS - Workshop
Minimum Players:
4
Maximum Players:
28
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Duration:
3
Game Master Names:
Joe Bisz, Carolyn Stallard, Pam Halton, Tyler Roehning, Katherine Neil