Deliver a clear, confident pitch to publishers. Learn to highlight strengths, handle questions and feedback, and build relationships with effective networking and professional follow-up.
Long Description:
You’ve built your pitch materials and now it’s time to use them. This session continues the conversation from Building the Perfect Pitch: Sell Sheets, Videos, & Prototypes by focusing on what happens when you’re actually pitching to a publisher. Learn how to highlight your game’s strengths while respecting time constraints, with real examples of successful pitches and common publisher questions. Danielle shares practical strategies for handling feedback, keeping conversations productive, and adapting in the moment. The session also covers networking and follow-up—how to build industry relationships, maximize convention interactions, and follow up professionally. Whether your pitch leads to next steps or a “not now,” you’ll learn how to turn a single meeting into a potential long-term opportunity.
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)