James Ernest explains the basics of traditional and abstract game design, using his game Tak as a case study.
Long Description:
James Ernest (Tak: A Beautiful Game) describes the process of inventing a classic-style abstract game, one that could have been around for centuries, using Tak as a case study. Classic games present unique design challenges, but these skills are useful for many other types of game.
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)