How many unique screen-printed wood tokens does your game have? Explore a new way to iterate on product design, with manufacturing cost and product promise in mind.
Long Description:
One of the biggest pieces of feedback designers receive during pitch meetings is, "your design is too expensive to make for the price point." In this session, we'll explore a new way to iterate on game design that is product price forward and gives you the tool to understand how much your game costs, as well as match production value with the product value promise.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)