Modify a dice-based resource-management game to find the right balance. This hands-on session covers key design concepts: gameplay pace, sculpting randomness, and expressing theme with mechanics.
Long Description:
This hands-on game design session revolves around a 2-player resource-management dice game about rebuilding society after a global catastrophe. Balancing the pace and rhythm of this game simple system is surprisingly challenging. We will begin by finding the right modification for the core system - and then expand the base game with special characters and powers. Along the way, we’ll be engaging with a range of fundamental game design concepts and skills, including the iterative design process, controlling the chaos of randomness, and using game mechanics to express the personality of a game character. Join us for a practical session with real benefits for your game design.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)