Create games with characters and actions that are unique beyond just numbers. Explore ways to utilize dice, alter activations, and give players choices that better fit your narrative.
Long Description:
We will look at ways to help your players feel the action they are taking. Think about what it must be like to swing a giant war hammer; can we identify attributes to replicate in the mechanics? How does a hover vehicle feel different from a tank? How is each intended to be used? Once we identify these feelings, we can look at creative ways to represent those actions. Providing player choices that highlight the strengths & weaknesses of characters & units continues to add to the feeling your game creates. How can we build mechanics to better support these choices? Can we break away from "move + action" turns by exploring alternate activation phases? Bring your questions & creativity as we explore these ideas!
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)