Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Title:
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Year:
2026
Original Order:
23440
Game:
TRD26ND327353
Short Description:
Elizabeth Hargrave interviews publishers about how to make the best possible impression in the pitching and negotiation process, and build lasting relationships along the way.
Long Description:
Questions the panel will touch on include: How can I improve my chances of getting my game in front of a publisher? If they agree to look at my game, how can I make the best impression? What can I do to build from a single pitch into an ongoing relationship? Once a publisher is considering my game, how should I handle myself? Where's the balance between nudging and annoying? If I'm lucky enough to get an offer, how much can I negotiate on contract terms?
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)