Accessibility is Not a Bolt-On: Universally Designed Games
Title:
Accessibility is Not a Bolt-On: Universally Designed Games
Year:
2026
Original Order:
23415
Game:
TRD26ND327327
Short Description:
Equity aside, designing for accessibility can add 40 million US adults to your market. Through exercises, examples and game testing, learn practical Universal Design techniques for your next project.
Long Description:
Everyone can remember a game that would have been great if it was more playable. Colors blended, pieces were hard to place, text ran into graphics…. With simple, actionable principles you can understand this, look for common pitfalls, and address this in your work. Not only is this a good thing to do, but with more than 40 million adults in the US having some form of disability accessible design creates new potential audiences. We will discuss Universal Design methods and other techniques that lead to functional and beautiful games. Through demonstrations, discussion, and analysis of an original, intentionally poorly-designed game, you will come away with simple, actionable steps you can start using immediately in your design development.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Event Type:
TRD - Trade Day Events
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)