Modeling Real-World Topics in Games
- Title:
- Modeling Real-World Topics in Games
- Year:
- 2026
- Original Order:
- 23313
- Game:
- TRD26ND327220
- Short Description:
- Learn best practices from seasoned designer Ben Rosset for designing games about real-world topics. ** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
- Long Description:
- Ben Rosset has is the designer of published games about building cities, inventing airplanes, searching for new planets, manufacturing board games, making cheese, running a brewery, and more. In this session, he will share with you best practices for designing games about real-world systems. Topics will include: The difference between systems modeling and world building, how players engage with games about real-world topics, what makes a good system to model, how to research your topic, selecting a zoom level, faithfulness to the theme, playtesting real-world games, and matching mechanics to theme. ** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
- Event Type:
- TRD - Trade Day Events
- Minimum Players:
- 1
- Maximum Players:
- 60
- Age Required:
- Mature (18+)
- Experience Required:
- None (You've never played before - rules will be taught)
- Duration:
- 1
- Tournament:
- No
- Round Number:
- 1
- Total Rounds:
- 1
- Location:
- Marriott
- Room Name:
- Marriott Ballroom 3
- Special Category:
- none
- Tickets Available:
- 26
- Last Modified:
- 6/22/2026