Creative Project Constraints For Student Learning Outcomes
Title:
Creative Project Constraints For Student Learning Outcomes
Year:
2025
Original Order:
8087
Game:
TRD25ND281429
Group:
Ball State University
Short Description:
We present four ways to constrain student game production projects and how each constraint affects attention, knowledge acquisition, skill development, and concept exploration.
Long Description:
We discuss four types of constraints: directive, ideation, operational, and execution constraints. Each constraint affects a different aspect of student project production, and encourages students to explore the expressive output, input, and production process of their project. The constraints develop student expertise across blooms taxonomy, with ideation constraints developing student creation skills, directive ensuring application of specific knowledge, and operational constraints requiring students to develop evaluation skills. To reinforce this discussion, we present examples from our classes that show how these constraints generate learning outcomes across Blooms taxonomy. To close, we will lead a workshop session with participants using a worksheet to guide exploration on how to use constraints in their game design classrooms to attain specific learning outcomes.
Event Type:
TRD - Trade Day Event
Minimum Players:
2
Maximum Players:
30
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)