Move from concept to cardboard as you design, prototype, & test your game ideas. A hands-on day focusing on iteration, learning from playtests, & embracing failure as part of the design process.
Long Description:
Get your daily assignment during this session. Today you'll evaluate mechanics, balance gameplay, and give feedback
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)