Griffindale's knights weaken as whispers echo in the dark. Beneath the keep, an ancient seal tied to Ixalor fails. Can the heroes restore it before Dunmar's strength is lost?
Long Description:
Old School D&D. If you know Basic Fantasy, Swords & Wizardry, OSE, B/X, ShadowDark, or AD&D 1E, youll fit right in!
A sequel to The Lions Shadow, but playing it first isnt required.
An ancient oath. A forgotten ritual. A kingdoms strength unmade.
Summoned to Griffindale, the heroes find Duke Cedrics knights cursedweakened, voiceless, and vanishing without a trace. Some hear whispers in the night, others never wake.
Cedric believes the affliction is tied to a power sealed beneath the city during the war against Ixalor. He sent men into the crypts of Griffindale Keep, but none returned. Now, he turns to the heroes.
Event Type:
RPG - Role Playing Game
Game System:
Basic Fantasy
Rules Edition:
homebrew
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)