After the Guildpact was shattered, the Guilds of Ravnica are in turmoil, however, a secret summit hopes to reduce the growing tensions. As the meeting protectors can you unravel the hidden threats?
Long Description:
Since the Guildpacts collapse, Ravnica has been locked in a fragile balance, with tensions simmering just below open conflict. Teysas proposed non-magical solution is ignored, as guild leaders defy the laws and hostilities rise. Now, a summit offers a chance for negotiation, with each guild providing a neutral protectorthough whispers suggest House Dimir has its own unseen agents at play. Can the party unravel any plots, root out saboteurs, and ensure the talks meet a peaceful conclusion?
Event Type:
RPG - Role Playing Game
Game System:
Dungeons & Dragons
Rules Edition:
5th
Minimum Players:
4
Maximum Players:
8
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)